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This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games. Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted). The Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, and Sony PlayStation 2 will now be considered "retro".

Helpful links:
Game Tech Wiki
Emulation General Wiki

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What if we put a cathode into a vacuum tube haha
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>>10886708
Speaking on the subject of screen burn, does anyone else have a CRT with subtle but random screen burn not forming any kind of recognisable image. Its patchy and specled, with very little structure.
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>>10888120
how many hours do you have on it? my p1130 has over 10k hours with no burn in thankfully
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>>10887829
That composite blur looks so good
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>>10888120
Nah, burn-in is unfortunately not fixable.
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>>10888453
I've only seen that on a tube worn well beyond it's useful life.

>>10888803
Technically it's uneven phosphor wear and it can be corrected by displaying a negative image of the burn in until the wear evens out.

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is go
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I fucked up lol
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>>10886570
>Angel Beats
>>
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>>10880740
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>>10888626
Bro this is awesome. Why didn't you post this in the arcade cabinet thread?
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>>10882513
Your tears taste delicious

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>Pentium III 800MHz
>GeForce 256 DDR
>512MB SDR RAM
>20GB HDD
In terms of theoretical specs(eg. no OS overhead, games are optimised for the hardware) how good would this setup be compared to Dreamcast/PS2/Gamecube/Xbox?
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>>10888935
It'll technically run Half-Life 2 but it runs like dogshit lol
>>
>numeric generation nonsense
kys
>>
>>10888967
Yeah it's really nonsensical to recognise blatant market trends and technological progress. You are absolutely correct that, there clearly was no market trend around 2000 for a new type of game console.
>>
>>10888357
>Pentium III 800MHz
a high end had a pentium 3 of 1.1 Ghz,the clock was unlocked as always so in the end you could get more speed by simply modifying the PC to cool it more (i miss using those altered radiators and huge fans on the PC to achieve 1.8 Ghz)
>>
>>10888427
by 1999 most boards had 3 slots for ram dim,ram was expensive so most people got what it could but the top ammount of ram was 768 MB back then,then came the hybrid boards that came with 4 slots 2 dimm and 2 ddr and the came the regular 2 slots normalization (leaving the 4 ram slots to high end PC)

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Fucking. Master. Piece.
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>>10888430
Films are not art. The amount of actual good films out there is absolutely pathetic considering the amount of time it has existed comparatively.
>>
It's absolutely insane how, whenever I come back to this game, and play under the right conditions, everything in it coheres together in significant feeling ways that no other game does. It's almost endlessly miraculous, like it truly feels like a world in its own right, and the smallest details, like the particular ways things are lit and shaded under various conditions, or how its variety of areas and the states they can be in contrast against each other as you more between them, contribute to this, and no amount of mindlessly added complexity or brute forced realism would achieve this same thing without the same kind of curation and design forethought that went into this.

The more other games I play, and the more I explore how this one is composed in contrast, the clear it is how uniquely great it is. And it's not even the case at all that everything it does excellently is taken advantage of or appreciated, it gets so many things absolutely right that nothing afterwards was able to properly replicate, even in areas where it isn't really thought of as being exceptional.
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>>10888417
Of. Shit.
>>
>>10888430
Which in your opinion would hold that title rather than OOT? I honestly can't think of a game off the top of my head that was more influential of its time than that one, and OOT isn't my favorite game by a long shot.
>>
>>10888417
Love that game and holds a special place in my heart.

I'm looking all over for it but I cannot find it. It is scrubbed off the internet. It would be amazing to actually find it again.
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>>10886689
it was a way pirates could make money since CD are cheaper compared to DVD.
Copying a DVD took lot of time yet a CD was faster to copy and download so lot of them did this it wasn't weird but it was mostly due to slow ISP.
>>10886509
Just use the the real release instead,is easy to find in any place has all the content and quality is the same,don't hunt for shitty versions when you can have the real deal on any site.
https://coolrom.com.au/roms/ps2/70217/Grand_Theft_Auto_III.php
>>
>>10888128
>is lost media pay me money
nope is just a pirate version and a modded one,only that is not rare it was a cheap way to get that game.
go to any third world country like colombia or venezuela and those PS2 cd are sold every two blocks on a corner or in dark alley.
>>
as i said, i have the rare version 1.40 for ps2, the rare misprint version that has some beta leftovers, i wanted to get a kalisto rip and preserve it, its lost media. i played the game numerous times for ps2 and ps2 emulator, it just means a lot to me to find the kalisto cd
>>
and im just surprised that how big the warez scene was back in the early 2000s and now theres no info on KALISTO. unreal
>>
>>10888942
>there is no info
5 seconds search faggot
https://www.srrdb.com/release/details/Grand_Theft_Auto_3_PS2_USA-KALISTO
not that hard if you stop using google and duckduckgo and use a real search engine stopped in time.
i saw this on reddit as i searched for 5 seconds this one,is laughable since seems to be same OP fag claiming is lost media and he wants it to preserve it (you can find the betas of gta 3D on certain sites without issues) the claim "is version 1.40 is just stupid since release version of ps2 is 1.00,second edition is 1.20, and PC version is 1.40 with japanese version being 1.60,at least OP fag should learn what he is talking about before posting,instead of crying with his "it's rare i want it to preserve it since is lost media" which already got proven it isn't.
Most people don't care about ripped stuff anymore unless third worlder with shitty internet connection.
>>10888919
this made me laugh is cheaper to get a whore you don't ask her age there then getting a pirate CD.

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What are the best 3D platformers for the Saturn? All anyone talks about is Croc and the penguin game for babies.
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>>10886574
make sure you play Bug Too and not the first one (Bug). first one is really bad, Bug Too is great.
>>
Tomb Raider
Burning Rangers
Bulk Slash
>>
>>10886581
>Bug is bad
Objectively incorrect.
>>
>>10889018
oh that looks super scientific
>>
>>10885523
aidyn chronicles is good

>capable of drawing ~300000 textured polygons a second
>"saturn was not built for 3D"
when will this meme end
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>>
>>10888008
>older 3D tech doesn't conform to modern standards
Ok? It's still 3D.
>>
>>10888130
It's also datamining. It's happening to all of the boards.
>>
>>10888169
Indeed.
But there's all the subtext, like expecing 3D to have cubemap reflections etc..
However if you gonna play semantics, you can claim that the sega saturn has vertex shaders, because its a separate processor doing the vertex and T&L math and it's completely programmable.
>>
>>10886683
After you leave /vr/
>>
>>10886648
>300,000 tessellated textured polys with a 8x8 monochrome palette

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Super Street Fighter II Turbo: New Legacy version 0.9 was released earlier this month.
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>>10882706
>no Juri
>no Luke
Boring
>>
>>10882712
It does look good.
Why do people just reflexively post this evey time it's not utterly boring plain square unaltered pixels? I can't stand NPCism.
>>
>>10883968
Then they realized the resolution is too small to see her pussy.
>>
>>10888964
Because that is not what a CRT looks like
>>
>>10888975
There is no such thing as "a CRT". CRTs varied quite a bit. OP's pic does indeed look pretty similar to a high-end CRT, like a PVM. It doesn't look like the TV you grew up playing on, though.

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>>10884816
I would bet money that Australia-kun bought a PS Portal and whiteknights for it on /v/.
>>
>>10888772
>NTA what number is in the triangle on the back?
There is no number. The triangle on the back is made up of three indented dots, the trimui logo.
>>10888821
>I meant more like if it is ABS like the normal Smart
Ahhh, that I can't confirm. I don't have a normal smart and I don't think I could say reliably what ABS feels like because I'm not a keyboard nonce.
It really is smooth and soft touch so probably ABS? It doesn't feel that different from something like say my Keychron V3 keycaps but idk if that helps. Basically, imagine you've got a 3ds in your hands right bruv. It's like that. It's better than the cheapest phone you can get at argos, kinda like the top of an xbox one x, like the back of a bt shitphone handset, maybe even better than an 8bitdo wired controller.
Very premium feeling. No icky triangle I can compare it to sorry my lad.
>>
>>10888897
>>10888821
>Ahhh, that I can't confirm. I don't have a normal smart and I don't think I could say reliably what ABS feels like because I'm not a keyboard nonce.
Oh, I don't really wanna double post but it came to me a little while after. I watched a bunch of reviews for the TSP before buying (like you might have) and many of them were utter shit and sold the device wrong but I think at least one of them compared it to the old trimui smart.
I'm so sure of it I'll bet the life of my neverborn firstborn on it.

I think it's Taki or some other big faggot who says it but you can pretty much disregard the rest of their review since most of the TSP's problems were and still are software related.
>>
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>>10888557
>Come home white man, the game
I will now play your Fire Emblem clone
>>
>>10888557
>Faselei
>2095 AD
>London
>The ruler of the UK is "King Hamir"
holy shit, how did they know

Post a cropped pic of any game screen and anons try to guess where it's from.
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what the FUCK is this
>>
>>10889000
Killer Instinct
>>
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>>10889007
affirmative
>>
>>10886856
hint: this is from a DOS platformer
>>
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>>10886864
no, it's not path of radiance
>>
>>10886150
Not enough sisterfucking
>>
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>>10888907
>>
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>>10888907
>>
>>10886849
You can play like that in most of them. The first game was designed around that kind of playstyle and a lot of the later games are still easy enough to beat even if you let a unit die every map.

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https://youtu.be/WfIcDcxrXzs?si=-S782od0t6ihtrS- ( Premiering)
http://n64vault.wikidot.com/ssb-tools:smash-remix-cut-content

Thoughts?
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>>10888724
Smashfather was shilling the fuck
out of Waluigi in the server though
>>
>>10888834
not enough it seems
>>
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>anons on /3/ trying to get some dude who was sharing Metroid 64 custom models to help with Smash Remix
>all in hopes to get Ridley and maybe other Metroid monsters to appear in it
>joins in
>all they ever worked on was mostly the newer Ultimate-styled trailers and Dark Samus
>possible chance Ridley got Waluigi'd as well (GE Editor limitations) since it's a lanky fucking space dragon
Life is quite shit sometimes.
>>
>>10888849
so this whole time smash remix was made solely out of a goldeneye editor?
they never attempted to fix the limitations or make a new editor?
>>
>>10888849
link to thread?

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about to play this for the first time and yes, the translated snes version because I am too much of a poor fag to buy this on DS and missed the opportunity to get that version back when it came out in 2009 since I was young and didn't know anything about the dragon quest games. any tips would be welcome and you are free to discuss who is better waifu between the 2 in the snes version. got the game booted up on a little hamdheld emulator and can't wait to have a comfy time with it.
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>>10887192
Yes, you do have insane luck. However at least one of the slots is rigged to let things like that happen more often.
>>
>>10887192
>has anyone else noticed the casinos in these games are super easy?
Yeah, the odds are actually stacked to the players favour.
>>
>>10887957
>one of the slots is rigged to let things like that happen more often.
I feel like there's at least one NPC per game telling you the same thing, but I'm still pretty sure it's just raw luck.
One of the creators is a notorious gambler, so it feels even more like a silly inside joke...
>>
>>10888578
Not in the original. I wanted to kill myself wasting hours getting so few tokens and resetting my console over and over.
>>
How difficult would a 100% recruitment run in the DS or PS2 version of V be?

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Does this interview finally settle all debates about the Sega Saturn? This board has some ridiculous arguments about the console, but it seems like we finally have all the answers from Hideki Sato

>Was the Saturn originally intended to be a 2D console? Or a 3D one?

>Sato: To be honest, in the beginning, I wasn’t thinking of 3D capabilities for the Saturn at all. This was partially my fault, but additionally, the game developers at Sega at the time had basically no knowledge of 3D game development. They had all been raised in the environment of 2D sprites and backgrounds, and the only developers who had any real experience with 3D were Yu Suzuki and AM2 with the Virtua series. >Actually, all of the other developers wanted to continue developing using the same system they were used to. If you looked at every single Sega employee within the home console division, there were practically no programmers or designers who had any knowledge of polygon technology.
>I had taken a look at Sega’s development teams at the time and concluded, “It’s going to be impossible for them to do 3D games.”
>I concluded that there was no way Sega’s development assets would be able to do 3D.
>However, the PlayStation completely embraced polygons.
>When we found out about that, we realized we were in trouble.
>Thankfully, the (Saturn) SH-2s could be linked in a cascade connection. A large amount of geometry calculations are required to do polygon graphics, and a single Saturn SH-2 was completely insufficient.
>With all the CPUs in the Saturn, only a tiny fraction of developers at Sega were able to make sense of them all and actually put them to use. For third parties… well, there was no way.
>I’m not sure if you call it a memory, but a regret I have is not going with one of our options to use the arcade system Model 1 as the base for the Saturn.
>We could have gone with 3D polygons with that kind of force.

-December 2021

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>>10888607
They basically remake the entire show except for a few scenes. The changes sometimes work (Zyuranger - Original Power Rangers), sometimes don't (I prefer Dekaranger and Go-onger to SPD and RPM), sometimes REALLY don't (Shinkenger and Samurai; to be fair Power Rangers got fucked over with a Japanese concept)
>>10888667
Americans have a love-hate relationship with foreign media. The only thing they love more than foreign media is making them not-foreign. Power Rangers paved the way for current year lolcowlizers, indirectly but undeniably.
>>
>>10888842
>Americans have a love-hate relationship with foreign media.
The difference is that they are trying to market Power Rangers to 5 year old kids in America. Having subtitles doesn't work while they are still trying to learn to read and write.
>>
>>10888847
I mean, just dubbing the actors could've been an option.
Although all the tokusatsu that opted for that didn't reach the heights of Power Rangers.
>>
>>10888863
>I mean, just dubbing the actors could've been an option.
canceled in 3 months.
>>
>>10888863
Don't kid yourself. 5 year old children would have laughed the dubbing, and the show would have never been successful. Probably cancelled after a few months tops.


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