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What does /3/ think about the Metalheart aesthetic?
>metalheartit's called depthcore, zoomie
>>983197'metalheart' predates depthcore as label for that look, now you're the zoomie.
>>983199>Using Fandom as a reliable sourceClearly only idiots believe in their AI junk. It’s called metallic.
both look like shit sorrywhy do you even care about -core shit make something of your own
>>983197This shit never had a name, at best they were called cancer explosions.>>983192I miss it, I'd go searching for old tutorials on how to make it on Deviantart if the site wasn't so infested with A.I.
/wip/ - Works In Progress - "You know you guys can make this thread yourselves, right?" EditionPost your work-in-progress projects, recently finished projects, or things you'd like critiqued here.Previous thread: >>980444List of free resources: https://pastebin.com/cZLVnNtB (embed) (embed)/3/ Discord: https://discord.gg/gbYCEBPuK2
>>983187Anon, I'm scared
>>983187pritty fkkn cool
>>983184I have the Yoshitoshi Abe art book, you should try to download a pdf or something because it's full of illustrations you can follow.Visual experiment lain and omnipresence in wired.Thank me later >>983181Happens with almost every base mesh anon, it's like saying that every Pixar character base mesh looks the same. No shit Sherlock
>>983210Holy shit
>>983187pretty cool stuff ngl
Hello, Last saturday i was informed by an internet chum of mine about blender. I have never used 3d modeling tools before and was interested to give it a try, had an old housemate show me some stuff about 10 years ago and it looked tedious and overly complicated and i had no pc at the time either.I have now used blender for less than 24 hours in total and am enjoying learning, have made 2 (well 1.5) things so far.My E-Chum also informed me about this board, as he said it can have good info here now and then so here i am.I like sculpting the best so far and spent 3 hours today experimenting with geometry and extrusion, inset tools etc, so may check out this more often.Thank you for reading my blog.
I love everything about your work. Don't loose your creative spirit. Don't take the artstation pill. I was like you in 2003
>>976783Cheers, never even heard of it. just enjoy sitting listening to podcasts with a cup of tea, lightly stoned and going down the autism hole of creation for a week until i burn out and take a few days away from it.
>>965420Krista is fun. A little-known secret is that it can have the same color management Blender and compositors use, and as a result, you can use it to make HDRIs
Some ban evading rule 1 breaking peado reported me and got me banned for wishing death on the nonce, so dunno if those posts will return once it expires or not.
cannot believe this thread is still open.
3D inspo thread - what gets your poly goning?
I really like the PS1/PS2 aesthetic. Another inspiration is the Mask of Light movie. Though, I doubt I'll ever be able to make something like this.
>>975357I wish there were more modern tutorials on how to subd like this. I feel like a lot of people jump straight to sculpting and retopo for things that absolutely don't need it just because wrinkles are involved and most of what you find online now says wrinkles = sculpt.
>>979808I follow a few artists on Instagram that do this type of poly modelling.No tutorials sadly
>>979186Learn povray
>>979808Aphantasia autists that loved dragging vertices around got phased out by actual talanted artists that can just sculpt whatever they have in their head, that's why there are no more tutorials for this, and there shouldn't be.
Why should I use Zbrush instead of sculpting in Blender?
Blender chugs after 10 million polygons or so. It can handle more but thats if you have a giga build with 32+ GB ram, and lag is killer while sculpting. Zbrush can easily handle 50+ mil without a hitch.
>>983167Zbrush's indisputable advantage is performance, like other anon said when you move into double digit million polys blender chugs to a halt but Zbrush will still render silky far beyond that.So if you wanna sculpting super detailed stuff with skin wrinkles and pores and shit like that you need Z-brush, but If you're cool with handling that level of detail with textures Blender will serve you well.If I where advising my younger self I'd say stick to blender till you're a highly proficient sculptor and if you wanna move beyond that pick up Z-brush.Working on tiny details before you can capture the large forms well isn't that beneficial anyways.
>>983167You should use 3dcoat or hexagox for sculpting
>>983167Only reason I can think of is extremely small skin details. But even then you would be better off painting them in your 3D texture painter of choice since it's much faster and non-destructive that way. Blender can handle all the rest of your secondary detail sculpting just fine, despite the memes from Autodesk third-worlder jeets with poor PC specs that might say otherwise.
>>983200>>983196Blender can’t even correctly process the polygons and ruins the original shape. SHUT UP about such nonsense when it’s Blender’s development team to refuse any hotfix on a simple bug.
Previous: >>968906Daz youtuber's and general guides:https://www.daz3d.com/help/help-daz-3d-video-tutorialsWpguruParmyTravis Davids (Marvelous designer)ThundorndCgByteshttps://www.laylo3d.com/https://thinkdrawart.com/Kelvin JinBridges: https://www.daz3d.com/daz-bridgesSuggested Blender Bridge: http://diffeomorphic.blogspot.com/Comment too long. Click here to view the full text.
>>983085You could really use a pixiv account or something. I'm eager to see more of your works.
What clothing items are these?
>>983102a leather jacket a dress and a gun (pistol)
>>983065How to do this body type?
>>983165eat big lift big.
Previous thread: >>973562
I really wish I could take a sphere and sculpt it into anything, but it always feels easier and more natural to polymodel it first..
if i wanted to have the eye holes behind a helmets visor glowing would i need to make the helmet hollow or can it be placed on the indented surface of the helmet? pic related is where i want it to glow blue.
how do I properly modify curves? when I select all and apply a modifier, it gets applied to all of them. but when I attempt to adjust the modifier in any way, it only affects the one curve I had selected previously before selecting everything.
Okay, I don't know what the problem is, but I'm trying to use rigify to rig up peter here. I moved the skeleton and bones into the right positions as best I could. When I went to generate the rig for this it only generates the face you see there to the left of peter. Does anyone know what could be causing this issue?
Any help on recreating that kindom hearts 1.5 feel?
>*breaks nonphotorealstic rendering* >uhhhhh hey can you guys fix this, we're stuck on Blender 3.0 >it's just one guy>he broke it on purpose and refuses to fix it because of his "vision" for Eevee, a realtime engine that runs at 2 fps I'm starting to understand the criticism against Blender.
>>983045https://github.com/bnpr/Malt/releases/tag/Release-latest
>>983045I'm in 2.7, I know your pain
What is wrong with 4.0? been using it and it just werks
>>983130No more reflections for NPR materials. It's been that way for two years, broken, on purpose.
i understand this pain, truly its annoying, but to that, you have 2 options. Get to understand the fundamentals better or use Malt. You can also pray that one day someone will crack the psfot software already being used professionally on animes nowadays (i really want this shit, but i cant justify buying it for myself yet).
So I am only a day old diving into Blender after 3 years of trying 3DS Max with no progress which is more of a skill issue on my end. I am specifically wanting to model cars. I have something started but am not too happy with the outcome of the doors. I am starting with blueprints but still getting to grips with pretty much everything else. What tips can you give an absolute noob when it comes to modelling?
it's over
subsurf is difficult because the necessary loops in some parts of the model will break/tighten the geometry elsewhere in the model
>>983188You isolate curvature by having supporting loops that stabilize what's on one side of them, the bended interpolation as you curve sub-d surfaces only happens one section beyond what you're manipulating, think of it that way.
>>983189idk what you mean. here the necessary loops to make the hood(white) will cause a crease (black) in the sides. this is only one example, but there are many more situations where this type of additional geometry starts to produce creases/tightening somewhere else...
>>983190make a simple object and model some curvature in there, move the verts around and try to crease and relax one corner and observe what topology moves and what doesn't. Sub-D isn't difficult to understand once it clicks in your head how the interpolation work/behave.
He taught me Blender when no one else would. Doughnuts, anvils, chairs, you name it.
>>982980>>982984But I pirate all of that software and make money from it. I'm proud of stealing. I have zero qualms or regrets for being resourceful. You can shame me all you want but I still get paid using pirated software.
>interrupts his tutorial to go on a nostalgic rant about how he misses the word fag Yeah, I'm thinking based.
I remember watching this guys tutorial as a person who has never touched blender before. Having to go through how-to-make a donut series sounds lame but this guy made it at least bearable. He is charismatic and explains things instead of being quiet and saying “do this and this and that”I’ve purchased a couple blender tutorials, and believe me- his tutorial is considered top-notch and among the best out there. People don’t realise how rare it is to have a tutorial that guides you through a 3d modelling software. The industry fags should post their work here before trying to shit on the donut dude. I bet they can’t even make a fucking teacup and instead would rather waste their time bullying people on 4chan.
>>983158anon you naughty
>>983162>The industry fags should post their work hereThe work is under a NDA, something commie Blender comrades wouldn't understand
am i gonna make it?ITT: post animations you did with blender, anything is welcome
>>975420Just whatever you do don't ever learn what quaternions actually are or how they work. If someone mentions Clifford Algebras run for the hills
>>979945>I'm looking for someone who can animate simple shapes rising and falling awayyou. unironically. You could figure out how to do this in less time than any one person will even respond to an email.
Is anybody else getting this issue?
>>980740Yeah, gotta weld the verts first. It's a rookie mistake, but we've all been there.
>>977504That's so fucking good anon
Tbh I used to do it a lot when I was younger, but I been losing hope, and wondered why you guys do in the first place?I always worried that my work would end up as porn.
Futo...
>>982647I animate so that I can see my video games bitches ride big fat dicks.
>>982647I have a story to tell
Pretty sure we have an innate desire to see pictures move. isnt there cave paintings that were drawn in such a way to indicate movement? it's in our blood. dont know why but it is
>>982690thats why you get artfriends to share your shit with anon.You weren't sharing porn with your friends back then?
Previous >>959310Discuss and post anime styles in 3d. From figurines to celshaded models, etc.
>>982958>Hold your hair softly Everything is going to be ok, I know that you are pregnant and your husband left, but I'm here for you
How do japanese (and only japanese) blender artists manage to be so good at making anime characters?Where do they learn?Japanese anime blender books? Compared to the west, they have very high-level, high-quality books that teach them how to draw anime and how to model anime in blender, so i would make sense.I am looking for japanese resources on anime on blender, i want to know if they are as good as they seem to be. Are there torrents for japanese blender books? I could not find much on genesis lib and other places.
>>983008https://www.amazon.co.jp/-/en/%E6%A0%AA%E5%BC%8F%E4%BC%9A%E7%A4%BE%E3%81%AA%E3%81%AE%E3%81%A7%E3%81%99-ebook/dp/B0CF18FR6G/ref=reads_cwrtbar_d_sccl_1_1/358-8630823-9837726?pd_rd_w=KRbLC&content-id=amzn1.sym.41170ac4-a67a-4a2d-b9b9-124e300d1957&pf_rd_p=41170ac4-a67a-4a2d-b9b9-124e300d1957&pf_rd_r=YNJTZE12T3NG09TT0M14&pd_rd_wg=DoUyG&pd_rd_r=9a8243d5-0ff6-45f9-a30f-315222c9a3cb&pd_rd_i=B0CF18FR6G&psc=1a lot of nips on twitter recommend that book last year
how we looking?want to keep the poly count lower. exaggerated the mouth area because its inspired by nichijou's distinct style. gonna pull it out even more i think actually.
>>983119looking good
I’m new to sculpting. What tips should I know to help me better understand and visualize the things I want to make?
I don’t understand mouths yet since I can’t draw them confidently enoughI was told I have bad sense of using proportions from reference so I do need to work on that as well
>>982767Mouths are not in a plane, that's your problem.When you sculpt always remember what's behind the skinYour teeths are not in a plane, they are in a curve, so your mouth will set that way.There's a million other problems with the sculpture, but for the mouth first change this.
I sculpted this in blender then I gave up because it's hard as fuck and I have no talent
>>982754>>982755you're sculpting your lips into the faces, even if you plump up the lips later it still won't look right. It's the bones and the teeth that cause the mouth to come forward a little, as well as the flesh, so your sculpt looks like it's missing teeth. You have to draw out a sort of mound that you sculp the lips into. You can probably just pull them forward now with the move brush, but it'll be easier if you do this beforehand.
>https://www. youtube com/watch?v=J2_uiUEcY7w&list=PLtZ2rrCuza-oyVD-sPjB7J80qRBufWODi&index=14&t=1sthis guys sculpt series really helped me get to a good level. Just switch his reference image with any human male or female image and go from there. pic related is what i made after this vid.